Студия дизайна альфа - Cached
C Charset: почему имена не константы? Решение проблемы Collection и List в Java: разница, применение, примеры.
Проблема с DirectX 10.0.
Поиск Написать публикацию. Время на прочтение 9 мин. Из песочницы. Всем привет.
Alex Jerki. Lost Alpha. Прочие модификации.
Substance the Procedural Materials engine in Unity makes use of two forms of caching, and to manage memory and disk usage when using procedural materials it is important to understand how they both behave. Susbtance allows you to generate dynamic textures textures that can obey a set of parameters from a small amount of data. The amount of memory Substance is allowed to use during the texture generation is controlled by ProceduralMaterial. Once this is done, ProceduralMaterial. ClearCache forces the Substance engine to release the memory it kept allocated, and to release the storage used to store the data of the input bitmaps if any. So, the quickest way to lower the memory consumption of the Substance engine once the textures have been computed is as follows:.